View Settings Menu

This menu displays a large number of settings that affect the entire simulation. The menu can be opened by clicking the arrow in the upper right of the View menu in the bottom bar.

The menu occupies the View tab of the Settings menu, which also includes a Simulation tab containing the Sim Settings Menu. The View tab includes settings related to what the user can see in the simulation.

Field of View
Controls the field of view of the camera, or the angular extent of the simulation that is seen by the camera. This setting has the unit of degrees. Smaller values will cause the camera to see only a small portion of the center of the frame, while larger values will capture more of the simulation.

Simulation Overlays
Toggling off the Simulation Overlays will turn off all of the following settings.

Labels
Displays or hides object labels.

Opacity
Controls the transparency of the labels. A label with an opacity of 1 is completely opaque, while a label with an opacity of 0 is completely transparent, and thus invisible.

Relative Mass Labels
When on, the font size of the object labels will be scaled with the mass of the object, such that the label of most massive object in a simulation will have the largest font size.

Selection Circles
Displays or hides the selection and hover circles around objects.

Rays (Height Lines)
Displays or hides a vertical straight line between the selected object and the Simulation Grid.

Context
By default, only the height lines of the selected object is displayed. If Context is set to All, the height lines of every object in the simulation will be displayed.

Projected Paths
Displays or hides the expected path of the selected object, based on the prediction of the N-body integrator.

Context
By default, only the projected path of the selected object is displayed. If Context is set to All, the projected paths of every object in the simulation will be displayed.

Grid
Displays or hides the Simulation Grid.

Icons
Displays or hides object icons.

Show Distance
Displays the distance between selected objects on-screen.

Trails
Displays or hides trails for objects in the simulation.

Trail Center
Displays the current trail center of the simulation.

Set Selected As Trail Center
Sets the currently selected object as the simulation trail center.

Clear Trail Center
Resets the simulation trail center to the Simulation Origin.

Mode
Determines the Trail Mode property of all objects in the simulation.

Context
By default, trails will be displayed for all objects in the simulation. If the Context is set to Selected, only the trail of the selected object will be displayed.

Width
Controls the width of the displayed trail lines.

Length
Controls the length of the displayed trails, i.e., how long the trails last before fading.

Intensity
Controls the brightness of the displayed trail lines.

Orbits
Displays or hides orbits for objects in the simulation.

Orbit Context
By default, orbits will be displayed for all objects in the simulation. If Context is set to Selected, only the orbit of the currently selected object will be displayed.

Orbit Width
Controls the width of the displayed orbit lines.

Orbit Intensity
Controls the brightness of the displayed orbit lines.

Shadows
Controls whether objects will cast shadows on other objects.

Supernovae
Controls whether Supernova Cloud objects are visible.

Long/Latitude Lines
Controls whether latitude and longitude lines are displayed on spherical objects.

Velocity Lines
Displays or hides lines representing the Velocity Vector of each object.

Lighting
Controls the lighting of the simulation.

Light Intensity
Controls the brightness of the lighting in the simulation.

Object Colors
Sets the colors of each object's trail, orbit, label, and the object itself to a color indicating the strength of its Velocity, Acceleration, or Mass relative to the other objects in the simulation.

Object Scales
When set to Exaggerated, objects will be displayed as larger than their actual size to improve visibility, scaled by the Body Scale Multiplier.

Body Scale Multiplier
When Object Scales is set to Exaggerated, the displayed object sizes will be multiplied by this value to improve visibility.

Particle Scales
When set to Exaggerated, small objects like Fragments will be displayed as larger than their actual size to improve visibility, scaled by the Body Scale Multiplier.

Habitable Zones
Displays or hides the habitable zones of stars. This setting also controls the way that the habitable zone is displayed. By default, a habitable zone will be displayed as a flat disk (Flat), but it can also be displayed as a sphere (Billboard) or as three perpendicular flat disks (Cross).