Lighting

The Lighting setting of a simulation determines how light reflects off objects, making them visible to the camera.

There are three options for lighting objects in a simulation, based on the source of light:
 * Realistic
 * Light is produced by stars. If there are no stars present in the simulation, objects are lit from the negative z-direction.
 * Studio
 * Light is produced by a virtual light source from behind the camera to the upper left.
 * Flashlight
 * Light is produced by a virtual light source from the direction of the camera.

Related Settings
The Lighting setting is located in the View menu in the bottom bar, or in the full View Settings menu.

The brightness of the light source can be controlled by the Intensity setting in the View Settings menu.