Water Stable Simulation Speed

As with most simulated physics in Universe Sandbox, the accuracy of the simulated liquid flow and gas flow across the surface of an object is limited by the Simulation Speed of the simulation. In the case of the 2D flow simulations, higher simulation speeds can also create instabilities in the simulation, leading to strange-looking behavior in the Liquid Water Depth or Water Vapor Pressure maps. The simulation speed above which the liquid flow and gas flow simulations become significantly inaccurate and potentially unstable is usually much lower than the maximum allowed simulation speed for N-Body Simulation. This property is read-only and is automatically calculated by Universe Sandbox.

Location
The Water Simulation Speed property of a Planetary Body can be found in the Water section of the Surface tab.

Units
Water Stable Simulation Speed can viewed using the following units:
 * Gigayears per real-time second (G years/sec) = 109 years/sec
 * Megayears per real-time second (M years/sec) = 106 years/sec
 * Years per real-time second (years/sec) = 365.25 days/sec
 * Months per real-time second (months/sec) = 1/12 years/sec
 * Days per real-time second (days/sec) = 24 hours/sec
 * Hours per real-time second (hours/sec) = 60 mins/sec
 * Minutes per real-time second (mins/sec) = 60 sec/sec
 * Seconds per real-time second (sec/sec) means the simulation is running in real time
 * Milliseconds per real-time second (ms/sec) = 0.001 sec/sec