Universe Sandbox Wiki
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This page is an overview of the user interface (UI) in Universe Sandbox. It is meant to describe the general purposes of different parts of the UI and help in finding different settings and controls.

The UI in Universe Sandbox changes often with updates, so not everything may be exactly as it appears in the latest version.

User Interface Overview

Home

New

Create a new, blank simulation.

This is the first step in building a simulation from scratch. See Getting Started for more information.

Save & Share

Save the current simulation as a custom simulation, or share on Steam Workshop. Saved simulations can be found in Home > Open > My Sims.

Open

Browse a list of included simulations.

Settings

Adjust general game settings, like Graphics settings, Audio settings, and Performance Settings. These settings are global and will persist when a new simulation is loaded. For simulation-specific settings, see View Settings and Sim Settings below.

Guides

Browse a list of guided simulations.

Exit

Close Universe Sandbox.

Workshop

Browse simulations created by other users on the Steam Workshop.

Bottom Bar

Play/Pause Button

Pause a running simulation or a play a paused simulation. This can also be controlled with the Spacebar on a keyboard.

Date and Time

This displays the current date and time in the simulation. When clicked, it opens the Time Zone setting.

Timer

Allows the user to run the simulation until a certain time or date, at which point the simulation will pause or change its Time Step.

Step

The Step menu contains additional time step settings and controls, including the Target Time Step, and the Advance One Time Step, Reload Simulation, and Pause on Collide controls.

Time Step

Displays the simulation Time Step, which can be adjusted using the slider or by entering a value in the text box with the keyboard.

Edit

Allows the user to adjust the position, rotation, and velocity of a selected object or objects.

Add

Adds a new object to the simulation.

Tools

Provides access to several tools for manipulating the simulation:

  • More
  • Fly
    • Sends the camera to the selected object
  • Explode
    • Explodes the selected object, creating a supernova if the object is a star.
  • Delete
    • Removes the selected object from the simulation.
  • Force
    • Applies a cone-shaped force extending from the cursor's position.
  • Pulse
    • Launches a ring of particles from the position of the selected object.
  • Fireworks
    • Launches fireworks from the selected object.
  • Material
    • Launches a stream of particles from the cursor, made up of a given material.
  • Laser
    • Fires a laser from the cursor, forward from the camera.
  • Launch
    • Adds a body to the simulation with the Launch setting.

Chart

Rearranges the objects in the simulation to be ordered according to size or mass.

View

These settings affect only the currently opened simulation.

  • Settings
  • Labels
    • Toggles object labels on or off
  • Trails
  • Orbits
  • Habitable
  • Grid
  • Background
    • Changes the background of the simulation.
  • Light
  • Colors
    • Changes the colors of objects and their trails, labels, and icons to represent the relative strength of velocity, acceleration, or mass compared with other objects in the simulation.
  • Surface

Sim

These settings affect only the currently opened simulation.

  • More
  • Collide
    • Toggles whether or not objects collide. If turned off, objects will pass through each other instead of colliding.
  • Fragment
    • Toggles creation of fragments, which can be caused by collisions, Roche limit fragmentation, and friction fragmentation from explosions. Also toggles creation of volatiles from extreme heats and solar winds.
  • Gravity
  • Heating
    • Changes the Heat Diffusion Rate in the simulation.

Stats

Displays statistics about the currently opened simulation:

  • Object Count
    • The total number of objects in the simulation
  • Simulated
    • The number of objects being actively simulated
  • Non-Simulated
    • The number of suspended objects not being actively simulated
  • Attracting
  • Non-Attracting
    • The number of objects not exerting a gravitational force
  • Decals
    • The number of impact decals used in the simulation
  • Star Count
    • The number of Star objects in the simulation
  • Mass
    • The total mass of all objects in the simulation
  • Velocity
    • The magnitude of the sum of the Velocity Vectors of all objects in the simulation
  • Momentum
    • The magnitude of the sum of the Momentum Vectors of all objects in the simulation
  • Mass Lost
    • The total amount of mass lost to the simulator during the simulation
  • Momentum Lost
    • The total amount of momentum lost to the simulator during the simulation

Search

Displays all objects in the currently opened simulation. Clicking one of the objects in the Search menu will focus the camera on that object.

Objects are sorted into tabs according to their object types, including Stars, Planets, Moons, Minor, Misc, Galaxies, and Black Holes. There is a text box for searching all simulation objects by name.

Video

Tools and settings for capturing video.

Photo

Tools and settings for taking screenshots.


Object Properties Panel

Right-clicking an object in the simulation will open the object's properties panel, which will include one or more tabs displaying properties specific to that object. These tabs can include:

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