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Water Stable Simulation Speed
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Water Stable Simulation Speed
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As with most simulated physics in Universe Sandbox, the accuracy of the simulated [[Surface Simulation#Liquid Flow|liquid flow]] and [[Surface Simulation#Vapor Flow|gas flow]] across the surface of an object is limited by the [[Simulation Speed]] of the simulation. In the case of the 2D flow simulations, higher simulation speeds can also create instabilities in the simulation, leading to strange-looking behavior in the Liquid Water Depth or Water Vapor Pressure maps. The simulation speed above which the liquid flow and gas flow simulations become [[Surface Simulation#Time Step Limitations|significantly inaccurate]] and potentially unstable is usually much lower than the maximum allowed simulation speed for [[N-Body Simulation]]. This property is '''read-only''' and is automatically calculated by Universe Sandbox. ==Property Details== ===Location=== The Water Simulation Speed property can be found in the Advanced Simulation section at the bottom of the [[Surface Tab|Surface]] tab in the object's properties panel. ===Units=== Water Stable Simulation Speed can viewed using the following units: * Gigayears per real-time second (G years/sec) = 10<sup>9</sup> years/sec * Megayears per real-time second (M years/sec) = 10<sup>6</sup> years/sec * Years per real-time second (years/sec) = 365.25 days/sec * Months per real-time second (months/sec) = 1/12 years/sec * Days per real-time second (days/sec) = 24 hours/sec * Hours per real-time second (hours/sec) = 60 mins/sec * Minutes per real-time second (mins/sec) = 60 sec/sec * Seconds per real-time second (sec/sec) means the simulation is running in real time * Milliseconds per real-time second (ms/sec) = 0.001 sec/sec [[Category:Surface]]
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